Thursday, 23 June 2016

The 42nd, the forty-twa or just the Black Watch

There are some regiments that just have to be done.  And since the old 42nd has always been my home regiment, it's a must.

Here's the progress to date. After the undercoat and the red and then the tidying up of the straps, I moved on to the kilts. This is a technique I've used for years to get a good kilt effect and it's not too much work.  First the kilts are painted a basic dark-ish blue, but not too dark.


Then a dark-ish green overstripe is painted - two horizontal and several vertical, trying to get the stripes as even in width as I can. This gives a good basis for the government tartan. I always avoid a central front stripe because I want the blue squares to be the central focus on the kilt.     


Then a slightly tricky bit is to paint a thin line of a black wash on the outside of the green stripes. This is to give the impression of a darker green line, and not a black line. 


And that's pretty much the kilts done. I could add a slightly darker wash to the stripe areas at the sides of the blue, but since these are 18mm figures and most likely to be seen from 3 feet or more away, I'll leave them as they are. 

Of course, it was at this point I remembered that Black Watch pipers wore the Royal Stewart tartan. I wondered if I should re-do the drummer's kilt as a colour contrast. Information on the tartan worn by drummers is uncertain, so I decided to leave the drummer in the government tartan. If anyone says different, I'll just claim that this is the drummer's campaign service kilt. 


I then added the white on the belts and as an undercoat for the pattern on the socks and the dicing on the bonnet.  They're starting to look the part.  I've still to add the stripes on the flank company shoulder rolls, but that can wait. 
    




Now the red dicing effect on the stockings. I had a bit of trouble figuring out the sculpt lines on the models, but I eventually figured that the lines in the middle were the garter.  So I went on that basis. Any paint overspill will be corrected later when I do the gaiters.


And finally the dicing on the bonnets. A horizontal red line first, just to make sure it's even, then the vertical lines. I don't think I'll add any dots where the lines cross as they are starting to look quite good - or at least they are to my eye.      




Next will be the muskets, gaiters and anything else I've forgotten, and then I'll move on to dark greys for the bonnet feathers.  More later.

Wednesday, 15 June 2016

A little bit of progress on the Brits

I didn't get much painting done last week, so when I had some time on Sunday and the last couple of nights, I decided to press ahead with one unit instead of trying to do several at the same time.  The idea is just to see how it's looking and the best combination of colours.

Here, I've added facing colours and flesh.  

Now the white for the crossbelts and a basic brown for the muskets.  I've also added a fresh highlight of red to the outer sleeves and patches of the coat.  I'll maybe add some more of a brighter red later.   

A close up of some figures. Later I'll try to brighten the officers tunic to a scarlet.  

And a rear view.  

Next for these will be finishing off the hair and then a black-grey on the packs and cartridge pouches.  I think I'll do all these bits and then move on to the headgear last.  

More later.  

Sunday, 5 June 2016

Next painting project is Napoleon at War Brits

I was debating what to paint next and I saw several boxes of 18mm Napoleon at War British still on the shelf after a couple of years. Then next time at the Perth club I mentioned it to a friend who suggested I paint his British instead of my own. I agreed and a couple of weeks or so later I made a start. 

As is normal for me, I based all the figures and spray undercoated them white.

I had the idea that I would use my airbrush to do the tunics. Then in another moment of slight stupidity I reckoned I would apply a black wash in the same way. Initially, the result wasn't that great and I think I should have used a brush for the wash. 

Here's the example. The figures on the right have the airbrushed red and black wash. A bit dark for my taste, but once they were tidied up with a bit more red on the tunics and grey on the straps they looked better. The chaps on the left have been tidied up.

And a highland unit. 

The first 4 battalions. The front 2 the units are just undercoated and washed with black. I think this is a better way to do it, black wash first and then the red. 



 
 

I also decided to leave the horses as undercoated white. I can do a batter paint job on them over white.  

By the time I was looking at the heavy cavalry figures I had decided to do a thinned black wash by brush as I could get better control of the paint flow.  Here's the Scots Greys, some with the just the black and the others with red tunics.  Not a bad start. 

 
 And a bit more on the Greys and one heavy dragoon unit. It's starting to look reasonable.  





 I'll post more as I get the chance.  I'm planning to do 2 or 4 infantry units and a couple of cavalry units to start with. Then I'll assess how best to proceed with the rest.  There's a total on 10 infantry battalions, 5 cavalry units and 2 gun batteries as well as several generals.

More later. 

Tuesday, 10 May 2016

Wings of Glory against the Stakken

A few weeks back we played Wings of Glory at the Club.  One of the chaps brought this Stakken beastie along, so our first game was a 3 to 1 attempt to stop it completing a bombing mission. 

Also, we don't get precious about who has what plane; it's just what is available or nice looking that gets used.  Here I'm using the Albatross that's trying to get on the tail of the Stakken.  


Two of us trying to close-in. Alas, one fighter has already suffered from the volume of fire from the beastie and is down.  

The triplane flies underneath the bomber while I'm still trying to tail it. 

Now looking better for the fighters, though the Stakken has dangerously wide arcs of fire. 

 
And victory. The triplane was brought down and my Albatross is just barely flying.  A great game. 

A couple of pictures of our second game of the evening. I can't remember now if we played three-a-side of if it was a free for all with everyone against everyone else and the last plane flying wins.  
 

And a picture of a plane we want to use in another game.  We'd really like to get some early war planes, with limited fire power and poor movement - it makes for a great game.  

And that's it for now. I hope to post more pictures from club members in the future.  

A Night of the Generals part 3 - Flames of the Generals

Here are some photos of the second Night of the Generals bash we had recently, this time with Flames of War. 

First up, my German pioneer force: 3 platoons of 4 combat stands, 2 artillery pieces, 2 anti-tank guns, and a recce platoon (one armoured car of which is only a radio car).   


Next, the Russians. The main strength was a platoon/company of 33 stands, pus a 4 gun battery and 6 T70's.    

And next, the platoon I ended up playing with: 2 tank platoons, all with short barrelled guns, 2 command tanks and a panzergrenadier platoon of 6 combat stands. 

Our fourth player had yet to arrive when these pictures were taken.


A view of the table setup.  My game army is at the top right, my own army is at the top left. Do note the amount of Russians. I'm standing off to the right, trying to figure out how I can defeat that amount of Russians.  One objective marker is in the town centre, the other is on top of the hill to its right. 


A closer view of the T70s. 


And a view of the early turns. I'm trying to knock out the T70s to then swing on the flank of the Russians. I didn't have much of a clue what plans everyone else had - if any.   



Another excellent game, with our side marginally losing. Or, at least I'll claim it was marginal. But definitely a game to play again as a Night of the Generals.   

A Night of the Generals - part 2 with photos

I received some photos of our recent club games from other chaps, so here's some of what was going on. 

First a couple of pictures of our ADG ancients Night of the Generals bash.  Clockwise from bottom left there were Granadine, Feudal Hungarian, HYW French and Hindu Indian.  I brought the French and ended up with the Indians.  On reflection, I should have tried to make the French even worse as they were still a bit powerful. 


This is a view from the opposite end of the table and part way through the night. My Indians are fragmented and the Hungarians are moving to outflank and surround the French. 


A good game, but next time I'll give more thought to creating a really bad army. 

Wednesday, 4 May 2016

A Night of the Generals - twice

I've missed posts in April, so here's a quick update on a game we play every so often and in different periods.

We call it a 'Night of the Generals'.  The principle is players put together the worst army they can, going on the basis that they will not be playing with their own army on the night.  Players must then do the best with what they are given instead of relying on a carefully crafted army list. The game works best with at least 4 people playing.  In the past we've had 8 people playing some games. 

In April we played two games of this. The first was a 4 player game of the ADG ancient rules. Each of us chose a 200 point army.  I worked out a couple of medieval armies and ended up taking Wars of Roses to the club. As I recall I had 2 unreliable generals and each of the commands had 1 of each troop type so there was little chance of troops supporting each other.  And artillery and a fortified camp, just to use up points on basically useless stuff. 

On the night we make a random selection of who gets what army and where it starts on the table-top.  I ended up with an Indian army, with the 2 'good' commands each having an elite elephant, a poor cavalry, a bow and a spear unit.  Then everything else, some 20 plus units, were in a command where the general only had a 4U command span.  Hilarious. 

In the end, I think our side of the table won, but not by much. 

The second Night of the Generals game was a 4 player, 600 point Flames of War bash.  This time I took German pioneers as the core, with small 4 team plus a leader platoons and none of the added extras that engineers usually get.  I even wanted to take bridging half-tracks with no guns, but decided against it, opting instead for a battery of 2 artillery pieces, which in the game, have to re-roll any hits they score. 

What I got on the table was a small German force of the worst combination of armour the owner could find, and I ended up playing opposite a Russian infantry force with maximum platoon size of some 30 teams.  I think our side claimed victory on the night, but it was another hilarious game as players struggled to control poor combinations of troops.

Two great games.  If any of you ever have the opportunity to do something like this, please do. It's great fun.  Though, I will add, it's a fun game for like minded players and friends, not for rules-lawyer competition types.